Heather Under Moonlight

AD&D Encumbrance and Overland Collation

I've been running a pretty straight AD&D 1st game for the last two weeks. This is a final collection and alignment of the various scattered rules for encumbrance and movement speed across the PHB, DMG, and shit I made up. Also, some minor changes to how much stuff weighs.

ENCUMBRANCE, COMBAT MOVES, AND OVERLAND MOVES

Combat move speed, encumbrance, and overland move speed are all related. In general, one's combat move speed is determined by the weight you carry, as described in the PHB. Wearing armor makes your move speed top out at different values. Carry weight is given in coin-equivalents. A unified combat move - overland move - weight - armor table is given below. Magic armor is one category better than normal armor of its type.

12" move - 12 feet per segment - light burden overland. No or Leather armor. Less than 350 coins of weight.

9" move - 9 feet per segment - average burden overland. Padded, Chain, Banded, Articulated Plate, or Studded armor. Less than 700 coins of weight.

6" move - 6 feet per segment - heavy burden overland. Plate, Splint, Ring, or Scale armor. Less than 1050 coins of weight.

3" move - 3 feet per segment - heavy burden overland, lose two hours per day to exhaustion. Less than 1500 coins of weight.

You always benefit from your entire strength bonus - so a character with 16 strength can carry up to 700 coins of weight without encumbrance, 1050 with a 9" move, and so on.

WEIGHT TABLE - ARMOR

From here on, all weights are given in coins.

LEATHER: 100

PADDED: 150

RING: 250

SCALE: 300

CHAIN: 350

SPLINT: 400

BANDED: 350

PLATE: 450

SMALL SHIELD: 30

MEDIUM SHIELD: 60

LARGE SHIELD: 100

WEIGHT TABLE - WEAPONS

Weapons require two hands if they are more than 1.5x as tall as the wielder (i.e. 8') or weigh more than 100 coins. Only the RANSEUR has been changed from the PHB.

ARROW - 2

AXE, BATTLE - 75

AXE, HAND - 50

BARDICHE - 125

BEC DE CORBIN - 100

BILL-GUISARME - 150

BO STICK - 15

CLUB - 30

DAGGER - 10

DART - 5

FAUCHARD - 60

FAUCHARD-FORK - 80

FLAIL, FOOT - 150

FLAIL, HORSE - 35

FORK, MILITARY - 75

GLAIVE - 75

GLAIVE-GUISARME - 100

GUISARME - 80

GUISARME-VOULGE - 150

HALBERD - 175

HAMMER, LUCERN - 150

HAMMER - 50

JAVELIN - 20

JO STICK - 40

LANCE - 100 (A lance's damage is determined by the horse it's on. Lances on foot inflict 1-6 damage.)

MACE, FOOTMAN'S - 100

MACE, HORSEMAN'S - 50

MORNING STAR - 125

PARTISAN - 80

MILITARY PICK, FOOT - 60

MILITARY PICK, HORSE - 40

PIKE - 80

QUARREL, LIGHT - 1

QUARREL, HEAVY - 2

RANSEUR - 150

SCIMITAR - 40

SLING BULLET - 2

SLING STONE - 1

SPEAR - 50

QUARTERSTAFF - 50

BASTARD SWORD - 100

BROADSWORD - 75

LONGSWORD - 60

SHORTSWORD - 35

TWO-HANDED SWORD - 250

TRIDENT - 50

VOULGE - 125

BOW, COMPOSITE, LONG - 80

BOW, COMPOSITE, SHORT - 40

BOW, NORMAL, LONG - 100

BOW, NORMAL, SHORT - 50

CROSSBOW, HEAVY - 80

CROSSBOW, LIGHT - 50

WEIGHT TABLE - OTHER STUFF

BACKPACK - 20

BELT POUCH - 10 big, 5 small

BOOK, METAL-BOUND - 200

BOOK, NORMAL - 50

BOTTLE/FLASK/WATERSKIN - 30

CANDLE - 5

CHEST, LARGE IRON - 1000

CHEST, SMALL IRON - 500

CHEST, LARGE WOODEN - 500

CHEST, SMALL WOODEN - 150

CRYSTAL BALL - 150

HOLY SYMBOL, METAL - 50

HOLY SYMBOL, WOOD - 5

JEWELERY, LARGE - 50

LANTERN - 60

POLE, 10' - 100

QUIVER - 30

RATIONS, IRON, 1 WEEK - 30

RATIONS, STANDARD, 1 WEEK - 75

ROPE, 50' - 75

SPIKE - 50

TORCH - 25

There will be a part 2 containing, like, animals and stuff, but this is enough for people :)