Heather Under Moonlight

Lake Region Tuesday Group - Session 4 - 6/5/25

This Week's Group: Elissa - M-U 1 Valeucof - Fighter 1 Relemi - Cleric 1

The players bumped around the wilderness a bit, cleared out the last sealed room in the barrow-mounds from session 3, killing a gnoll skeleton and finding a Decanter of Endless Water and a 50 GP gem. They proceeded North to the shrine to find it taken over by obvious non-humans and fled to the city of Ambell, where they frequented the bars, brothels, and Autumn Equinox Festival, got a couple hundred gp to kill some rat-men who had been bothering the guildmaster of the merchant's association, had to wrestle one down after it was abandoned by its comrade, drag it into the street, and find a guy to magic weapon it; they succeeded, but one wererat escaped. Ambell’s rats will probably make an attempt against their lives next time they're in town. They’re now down at Tor, investigating a series of violent robberies in warehouses near the docks. A merchant named Alfred’s been unaffected, so they’re off to ask some pointed questions there; his mob (or demonic) connections might come through for him there.

I really need to get on top of my urban stuff - this session was kind of a mess overall, and I’m not super happy with how it went. Players had fun, though! The big problem, I think, is that I'm not really finished with my prep on the right-hand side of the map - I need to get more stuff keyed up, and I'm really not sure how to prep a city. I think I'm going to do my cities "bars-out" - that is, from the places which a traveller might obviously visit on outward. Get some rumor tables and lists of d4-d6 regulars for most of the haunts in the city, and work from there, rather than trying to fill a whole bunch of locations or make a street map or whatever.

purge of unreliable players is proceeding apace; we're down to four people (one of whom wasn't here this week due to genuinely unavoidable circumstance,) and we've managed to grab one more; there's always a little reshuffling but unless numbers drip into truly dire territory I think that's probably it. Talked to one of the players, who was interested in more Nomad Stuff and Worldbuilding; I'll try to deliver.

RUNNING MILLIWHACKS: 250