Shipwreck Island
Pine Island
During the Long Night, false fires will be set around the shore, leading mariners to wreck. They will be fed to kraken. The island was at one time an Atlantean site, used for human experimentation - when the Atlanteans receded, it was abandoned.
190.107: Shipwreck
A migration boat out of the Pacific has been wrecked here. 70 people have formed a makeshift village on the shore. They're lead by a man named Rata (human fighter 7, no armor, has a +1 krakenbone footman's mace +3 vs shapechangers, a Cloak of Protection +2, and a Fire Resistance ring of Atlantean design found near here.) 25 of the people are capable warriors - 10 have 2 spears, 15 have a club and spear. 10 are children. The remainder are noncombatants. A man named Purahokura (Fighter 4) has led a band of twelve warriors with spears out into the forest in search of something unknown - he has killed a few hunting parties and is of great concern to the shipwreck survivors.
191.107: Fishing Village
A small fishing village clustered on the shore - just a dozen buildings or so. 55 people. Cult of the Kraken - will set false fires during the long night. During the day, they're hostile and suspicious, except in the two weeks in the immediate lead-up to the turn of night, when they will display incredible kindness and hospitality, leading up to human sacrifice of outsiders to the kraken, which will usually exchange them a whale carcass. 15 of the villagers will bear arms - 5 as Berserkers (1 HD, 2 attacks, no armor, two-handed swords,) 9 as normal men with hand axes, and 1 2nd-level Evil Cleric (dressed in scale armor and shield with two hammers. Casts Bless, Cure Light Wounds, Protection from Good, and Cause Fear.)
191.108: Empty forest hex
192.108: Purahokura's Camp
Purahokura (fighter 4, spear, armor as leather) and 12 men (0-level, spear, no armor) have camped here.
191.109: Atlantean Surgery Site.
A low mound sealed by an oval slab carved with three circles at the center of a spiral pattern leads down a 10' flight of stairs. Exits in the middle of a 20' wide by 30' deep chamber, with a ribbed barrel ceiling and a gentle turn up at the base of the wall. At the end is another slab. 7 smooth 20-pound basalt spheres roll around on the ground. An Atlantean Warrior rests in the center of a lump of greenish-blue gelatinous substance - it is tacky to the touch and forms a thin membrane at the top through which the warrior's silhouette can be seen. If the threshold is crossed, the warrior will attack. Beyond the slab is a 20' deep by 30' wide chamber (i.e. at right angles to the previous one) lined with eight stone slabs. Five have dissected human beings on them. A steel pod fixed to the rear wall, 8' off the ground at the back of the room, has two extra-healing potions and a flask of embalming chemicals (save vs poison or die,) as well as a small steel case of incredibly sharp metal scalpels that won't fit human hands (250 GP to any wealthy surgeon or doctor.)
ATLANTEAN WARRIOR HD 5, Armor as Plate, 12" move. Attacks with telekinetic abilities or longsword. Can telekinese up to 25 pounds of matter in control, or fling up to 50 pounds. A thrown object deals 1d6 damage per ten pounds. Slimy - can't be grappled.